#pragma once
#include "basedispsprite.h"
#include "StructureAndConst.h"
class BaseDispSprite;
class SpriteCombined;
class SpriteGate : public BaseDispSprite
{
public:
	SpriteGate(	const BalloonElemnet_t& stBalloonElemnet, int nLayer);
	~SpriteGate(void);
	bool Draw( DWORD dwCurrentTime );
private:

	SpriteCombined* m_pPassSprite;
	SpriteCombined* m_pDenySprite;
	SpriteCombined* m_pOtherSprite;

};

